A downloadable TTRPG


The Fulcrum of Chaos is an adventure game about talented characters following and forsaking the paths they have chosen. It helps us tell interesting and unpredictable fantasy stories about them! It is the game we have been using for our current campaign, and will continue to use, as we have found it to work very well for our goals. 


Why do we play The Fulcrum of Chaos? What works for us? Why this game instead of others? What does it do, mechanically? 

  • We play to see what the protagonists want, how they pursue it, and what adventures result. Through the Paths they follow and the Conditions they suffer, players will determine what the characters value and what price they pay for it. 
  • We play to see the conflicts they encounter and have a hand in determining the outcomes of those conflicts. A quick dice roll incorporates skill, assistance, and other benefits, and pushes the action forward.
  • We play to see the characters’ growth and change, both the good and the bad. Powers are defined with prose but challenged with consensus. Temporary conditions can create permanent scars. New Paths are discovered, and old Paths forsaken.


Currently, the first booklet covers the protagonists of the game, but assumes some previous experience with and knowledge of RPGs. A future booklet will cover the antagonists and how to make sure the game works best as the GM player.


Also, fascists aren’t allowed to play. Don’t play this game if you are a fascist.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorCassandra’s Manifold Applesauce

Download

Download
The Fulcrum of Chaos - Booklet 1.3.pdf 730 kB

Development log

Comments

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Hi! Love the system, seems characterful and flexible.

I was wondering, what is a "key"? I couldn't find that in the booklet.

Thanks!

The old name of Paths. Thanks for pointing this out, I have fixed it in the text.

ohhhhhh I feel silly. Thanks!!